You can see examples of some of these in the video starting at around the 5-minute mark.) (There are a set number of faces, hair styles, outfits, and accessories that the game will choose from when generating an new idol. Each idol has a randomly-generated name, stats, and is assigned a trait and personality that will affect gameplay and partly determine the way she acts in story events. Every time you hold an audition, the game will roll a set of idols that you can recruit. There isn't a fixed number of characters. There will be several narrative points that will be common to each playthrough, like the establishment of the agency, the introduction of a rival group, and some of the endings you'll encounter, but most of the narrative content is based on the events that happen with individual girls and staff members that you encounter during your playthrough.") However, rather than focusing on having a 'main' overarching story, most of the game is told through events and substories that will pop up as you play the game. (If you choose to skip it, the voice-over for this part of the video says, "Idol Manager is a game with a strong narrative focus. But if you'd like to avoid this part of the video, you can skip ahead to around 2:55 in the video. There is part of one scene that is briefly shown on screen during the video, but this scene is just one example of many optional substories that exist within Idol Manager, so hopefully it won't be spoiling too much. Hi NissaRed, thanks for your interest in Idol Manager!įirst off, I'll start by saying that the Kickstarter announcement video doesn't spoil anything related to the main story, and it may help answer some of your questions about the game, as it consists of a short "trailer" followed by a lengthier explanation of Idol Manager's gameplay systems.
0 Comments
Leave a Reply. |